B1

Statistics for the B1, Tier IV, Heavy, France, calculated at 8/12/2019

Data is computed every week, using the battles of the clan's members that this site tracks. This is not the whole picture, be advised.

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Statistics

Measure Value Unit Explanation
Recent Overall
General Battles 41 165,640 Number of battles on this data set
Time 0 447 days Time that the tank was played
Commanders 8 2,753 Number of players on this data set
Time per Player 00:17 03:53 hours Time that each commander played on this tank
Time per Battle 03:28 03:53 minutes Time of each battle
Win Rate 46.3 47.9 % Percentage of Victories
WN8 681 619 Average WN8
Mastery 2.9 2.5 Average Mastery of the Players: 4 is Ace
Trees Cut 0.8 0.9 Trees/Battle Don't drink and Drive
Atack Damage 237 217 HP Direct Damage per Battle
Tracking Damage 13 14 HP Tracking Damage per Battle
Spotting Damage 90 71 HP Spotting Damage per Battle
Assisted Damage 103 86 HP Assisted Damage per Battle
Combined Damage 340 303 HP The Sum of Direct, Tracking and Spotting Damage per Battle
Kills 0.7 0.7 Kills per Battle
Max Kills 4.8 4.0 Average Max Kills per Commander
Spotted 0.8 0.7 Spotted Tanks per Battle
Capture 0.2 1.7 points Capture Points per Battle
Shots 13.6 15.6 Shots per Battles
Hits 9.0 9.4 Hits per Battle
Hit Ratio 66.2 60.2 % % of Shots that Hits the Target
Piercings 4.3 4.7 Piercings per Battle
Piercing Ratio 48.4 49.6 % % of the Hits that Pierces the Target
Piercings/Shots Ratio 32.0 29.9 % % of the Shots that Pierces the Target
Explosion Hits 0.0 0.0 Explosion Hits per Battle
Damage per Piercing 55 46 HP Average Damage per Piercing
DPM 68 56 HP/min Direct Damage per Minute
Combined DPM 98 78 HP/min Combined Damage per Minute
Defense Survival Rate 24.4 26.7 % % of Battles that the Tank Survives
Kills/Deaths 0.9 0.9 Kills for each Death on the Tank
Damage Received 358 337 HP Damage Received per Battle
Damage Ratio 0.7 0.6 The Direct Damage Dealt per Damage Received Ratio
Hits Received 8.2 9.8 Direct Hits Received per Battle
Explosion Hits Received 0.2 0.2 Explosion Hits Received per Battle
Piercings Received 4.0 4.6 Piercings Received per Battle
Blocked 51.9 52.9 % The % of hits that are Blocked by Armour
Dropped Capture 0.2 0.7 points Dropped Capture Points per Battle

Target Damage

This table shows how much damage you should do, on average, per battle, to achieve the WN8 rating on the left. Direct Damage accounts for about 60% of the WN8 formulae, this table assumes you do, for the other values, the exact same expected values. The number of piercings and shots to achieve such damage are estimated using the recent data.

Rating WN8 Damage Piercings Shots
Average 650 200 4 12
Good 1200 300 6 18
Great 2000 490 9 29
Unicum 2450 600 11 35

Expected Values for Computing WN8

Measure Value
Damage 379
Win Rate % 55.8
Kills 1.1
Spotted 1.1
Dropped Capture 1.5