Needle

Statistics for the Needle, Tier IV, Heavy, Mercenaries, calculated at 6/20/2022

Data is computed every week, using the battles of the clan's members that this site tracks. This is not the whole picture, be advised.

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Statistics

Measure Value Unit Explanation
Recent Overall
General Battles 1,864 234,863 Number of battles on this data set
Time 5 587 days Time that the tank was played
Commanders 273 2,218 Number of players on this data set
Time per Player 00:24 06:21 hours Time that each commander played on this tank
Time per Battle 03:36 03:35 minutes Time of each battle
Win Rate 60.5 55.1 % Percentage of Victories
WN8 1,788 1,164 Average WN8
Mastery 3.2 3.1 Average Mastery of the Players: 4 is Ace
Trees Cut 0.8 0.9 Trees/Battle Don't drink and Drive
Atack Damage 578 441 HP Direct Damage per Battle
Tracking Damage 10 11 HP Tracking Damage per Battle
Spotting Damage 83 83 HP Spotting Damage per Battle
Assisted Damage 93 94 HP Assisted Damage per Battle
Combined Damage 672 535 HP The Sum of Direct, Tracking and Spotting Damage per Battle
Kills 1.9 1.4 Kills per Battle
Max Kills 7.1 6.4 Average Max Kills per Commander
Spotted 1.1 1.0 Spotted Tanks per Battle
Capture 2.1 2.0 points Capture Points per Battle
Shots 21.6 19.3 Shots per Battles
Hits 15.6 13.2 Hits per Battle
Hit Ratio 72.3 68.3 % % of Shots that Hits the Target
Piercings 11.4 8.8 Piercings per Battle
Piercing Ratio 73.1 66.5 % % of the Hits that Pierces the Target
Piercings/Shots Ratio 52.8 45.4 % % of the Shots that Pierces the Target
Explosion Hits 0.0 0.0 Explosion Hits per Battle
Damage per Piercing 51 50 HP Average Damage per Piercing
DPM 160 123 HP/min Direct Damage per Minute
Combined DPM 186 149 HP/min Combined Damage per Minute
Defense Survival Rate 44.6 36.7 % % of Battles that the Tank Survives
Kills/Deaths 3.5 2.2 Kills for each Death on the Tank
Damage Received 307 326 HP Damage Received per Battle
Damage Ratio 1.9 1.4 The Direct Damage Dealt per Damage Received Ratio
Hits Received 12.4 11.0 Direct Hits Received per Battle
Explosion Hits Received 0.3 0.3 Explosion Hits Received per Battle
Piercings Received 3.8 4.0 Piercings Received per Battle
Blocked 69.5 64.2 % The % of hits that are Blocked by Armour
Dropped Capture 1.5 1.2 points Dropped Capture Points per Battle

Target Damage

This table shows how much damage you should do, on average, per battle, to achieve the WN8 rating on the left. Direct Damage accounts for about 60% of the WN8 formula, this table assumes you do, for the other values, the exact same expected values. The number of piercings and shots to achieve such damage are estimated using the recent data.

Rating WN8 Damage Piercings Shots
Average 650 290 6 11
Good 1200 440 9 17
Great 2000 710 14 27
Unicum 2450 870 18 33

Expected Values for Computing WN8

Measure Value
Damage 550
Win Rate % 60.6
Kills 1.1
Spotted 1.0
Dropped Capture 0.8