FCM 36

Statistics for the FCM 36, Tier II, Light, France, calculated at 1/17/2022

Data is computed every week, using the battles of the clan's members that this site tracks. This is not the whole picture, be advised.

Statistics

Measure Value Unit Explanation
Recent Overall
General Battles 3 9,904 Number of battles on this data set
Time 0 25 days Time that the tank was played
Commanders 1 193 Number of players on this data set
Time per Player 00:12 03:04 hours Time that each commander played on this tank
Time per Battle 04:12 03:35 minutes Time of each battle
Win Rate 66.7 57.8 % Percentage of Victories
WN8 3,121 1,083 Average WN8
Mastery 4.0 2.8 Average Mastery of the Players: 4 is Ace
Trees Cut 0.3 0.6 Trees/Battle Don't drink and Drive
Atack Damage 421 193 HP Direct Damage per Battle
Tracking Damage 4 3 HP Tracking Damage per Battle
Spotting Damage 0 32 HP Spotting Damage per Battle
Assisted Damage 4 35 HP Assisted Damage per Battle
Combined Damage 424 228 HP The Sum of Direct, Tracking and Spotting Damage per Battle
Kills 2.7 1.1 Kills per Battle
Max Kills 7.0 4.7 Average Max Kills per Commander
Spotted 0.3 0.8 Spotted Tanks per Battle
Capture 15.7 1.6 points Capture Points per Battle
Shots 25.0 16.6 Shots per Battles
Hits 20.0 9.8 Hits per Battle
Hit Ratio 80.0 59.0 % % of Shots that Hits the Target
Piercings 16.7 7.0 Piercings per Battle
Piercing Ratio 83.3 71.5 % % of the Hits that Pierces the Target
Piercings/Shots Ratio 66.7 42.2 % % of the Shots that Pierces the Target
Explosion Hits 0.0 0.0 Explosion Hits per Battle
Damage per Piercing 25 28 HP Average Damage per Piercing
DPM 100 54 HP/min Direct Damage per Minute
Combined DPM 101 64 HP/min Combined Damage per Minute
Defense Survival Rate 66.7 42.9 % % of Battles that the Tank Survives
Kills/Deaths 8.0 2.0 Kills for each Death on the Tank
Damage Received 131 95 HP Damage Received per Battle
Damage Ratio 3.2 2.0 The Direct Damage Dealt per Damage Received Ratio
Hits Received 47.7 19.6 Direct Hits Received per Battle
Explosion Hits Received 0.0 0.1 Explosion Hits Received per Battle
Piercings Received 3.3 3.2 Piercings Received per Battle
Blocked 93.0 83.7 % The % of hits that are Blocked by Armour
Dropped Capture 0.0 1.7 points Dropped Capture Points per Battle

Target Damage

This table shows how much damage you should do, on average, per battle, to achieve the WN8 rating on the left. Direct Damage accounts for about 60% of the WN8 formula, this table assumes you do, for the other values, the exact same expected values. The number of piercings and shots to achieve such damage are estimated using the recent data.

Rating WN8 Damage Piercings Shots
Average 650 120 5 8
Good 1200 190 8 12
Great 2000 300 12 18
Unicum 2450 370 15 22

Expected Values for Computing WN8

Measure Value
Damage 236
Win Rate % 56.5
Kills 1.2
Spotted 8.4
Dropped Capture 4.8