Chi-To

Type 4 Chi-To

Statistics for the Chi-To, Tier VI, Medium, Japan, calculated at 11/27/2023

Data is computed every week, using the battles of the clan's members that this site tracks. This is not the whole picture, be advised.

Statistics

Measure Value Unit Explanation
Recent Overall
General Battles 98 576,110 Number of battles on this data set
Time 0 1,595 days Time that the tank was played
Commanders 16 6,370 Number of players on this data set
Time per Player 00:18 06:00 hours Time that each commander played on this tank
Time per Battle 02:56 03:59 minutes Time of each battle
Win Rate 44.9 48.3 % Percentage of Victories
WN8 1,261 1,129 Average WN8
Mastery 2.9 2.8 Average Mastery of the Players: 4 is Ace
Trees Cut 1.0 1.2 Trees/Battle Don't drink and Drive
Atack Damage 706 605 HP Direct Damage per Battle
Tracking Damage 47 33 HP Tracking Damage per Battle
Spotting Damage 176 144 HP Spotting Damage per Battle
Assisted Damage 223 177 HP Assisted Damage per Battle
Combined Damage 929 782 HP The Sum of Direct, Tracking and Spotting Damage per Battle
Kills 0.7 0.8 Kills per Battle
Max Kills 4.2 4.5 Average Max Kills per Commander
Spotted 1.3 0.9 Spotted Tanks per Battle
Capture 0.1 1.1 points Capture Points per Battle
Shots 10.5 11.1 Shots per Battles
Hits 7.1 7.3 Hits per Battle
Hit Ratio 68.0 65.8 % % of Shots that Hits the Target
Piercings 5.6 5.2 Piercings per Battle
Piercing Ratio 78.1 71.6 % % of the Hits that Pierces the Target
Piercings/Shots Ratio 53.1 47.1 % % of the Shots that Pierces the Target
Explosion Hits 0.0 0.0 Explosion Hits per Battle
Damage per Piercing 127 116 HP Average Damage per Piercing
DPM 240 152 HP/min Direct Damage per Minute
Combined DPM 316 196 HP/min Combined Damage per Minute
Defense Survival Rate 13.3 23.0 % % of Battles that the Tank Survives
Kills/Deaths 0.8 1.0 Kills for each Death on the Tank
Damage Received 881 692 HP Damage Received per Battle
Damage Ratio 0.8 0.9 The Direct Damage Dealt per Damage Received Ratio
Hits Received 6.0 4.9 Direct Hits Received per Battle
Explosion Hits Received 0.2 0.2 Explosion Hits Received per Battle
Piercings Received 5.3 4.2 Piercings Received per Battle
Blocked 10.8 14.8 % The % of hits that are Blocked by Armour
Dropped Capture 0.0 0.7 points Dropped Capture Points per Battle

Target Damage

This table shows how much damage you should do, on average, per battle, to achieve the WN8 rating on the left. Direct Damage accounts for about 60% of the WN8 formula, this table assumes you do, for the other values, the exact same expected values. The number of piercings and shots to achieve such damage are estimated using the recent data.

Rating WN8 Damage Piercings Shots
Average 650 380 3 6
Good 1200 580 5 9
Great 2000 930 8 14
Unicum 2450 1,140 9 17

Expected Values for Computing WN8

Measure Value
Damage 722
Win Rate % 52.5
Kills 1.0
Spotted 1.1
Dropped Capture 1.2

Leaderboard

Clan Commander Rank Battles Damage Kills
Direct Assisted Combined Avg Max
VNQSH jp PlayStation happybouzu06 1 587 1,195 379 1,573 1.39 9
REM jp PlayStation kuroda__kanbei 2 95 991 410 1,401 1.26 5
CRPT XBOX Jappe81 FIN 3 129 972 332 1,304 1.02 8
FMA fr PlayStation the_real_punch 4 60 978 181 1,159 1.45 5
2EAZY us PlayStation deotricky 5 68 797 293 1,089 0.96 7
KFN1 PlayStation Eyelais 6 70 806 276 1,083 0.97 6
WTC XBOX The 0ldman1957 7 81 654 337 991 0.88 4
CLIPS XBOX FatLilBernie 8 85 732 193 925 0.72 4
-GR- gr PlayStation platinakis 9 207 739 161 900 0.77 5
-F-M- XBOX hinger79 10 87 679 189 869 0.83 5
TEC9F XBOX wash first 11 117 703 154 857 0.79 4
WOTH XBOX salomon2007 12 112 686 135 821 0.98 5
VEXOS XBOX Scholl88puma 13 115 667 149 816 0.84 4
UKUSA PlayStation tezza_2000 14 70 541 251 791 0.60 5
S_V_D PlayStation nikitasaga 15 63 608 179 787 0.62 3
TG_BN XBOX AsternJuggler06 16 124 612 158 770 0.63 5
-GDL- XBOX Mc Pastek 17 68 564 204 768 0.72 7
WERB XBOX sct100 18 71 583 158 741 0.80 5
SC07 PlayStation smice01 19 255 523 196 719 0.65 5
MOTOP XBOX CrystalBroom2 20 65 517 179 697 0.45 2
MAGA8 XBOX MR PHALLON 21 125 516 163 679 0.62 4
VGST de XBOX RadGalaxie84632 22 78 493 166 658 0.72 6
RATS1 PlayStation spiritwolf625 23 60 423 179 602 0.52 3
USCAN XBOX Galaxy Luna03 24 62 472 129 601 0.82 4
B182 XBOX TheLastofPuFF 25 65 313 287 601 0.40 2
7EBB fr XBOX CylindrePizza 26 159 438 148 585 0.42 3
TCHE XBOX Camille c5007 27 64 429 143 571 0.27 2
HOFT PlayStation mars100discreet 28 89 409 127 536 0.28 3
RETR0 XBOX BlackCrow60 29 127 443 88 531 0.59 3
GSWU PlayStation DiGoCas 30 62 388 134 522 0.37 3
FRIED XBOX garryowenski 31 60 342 176 517 0.50 3
1CAB XBOX The Royal Wonda 32 82 309 180 488 0.26 3
C7CAV XBOX ECHO1THREE 33 237 333 139 472 0.32 3
RCOM XBOX OPPYZ91 34 96 206 170 375 0.16 2
EGL XBOX Duckman269 35 194 189 124 313 0.17 2

Marks of Excellence

The estimated Combined Damage (the sum of Direct and Assited Damage) that you should achieve to get Marks of Excelence on the barrel of your cannon.

Mark % Combined Damage
1 65 1,159
2 85 1,516
3 95 1,694

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