Churchill I

Statistics for the Churchill I, Tier V, Heavy, UK, calculated at 8/12/2019

Data is computed every week, using the battles of the clan's members that this site tracks. This is not the whole picture, be advised.

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Statistics

Measure Value Unit Explanation
Recent Overall
General Battles 2,162 2,273,540 Number of battles on this data set
Time 6 6,778 days Time that the tank was played
Commanders 318 20,129 Number of players on this data set
Time per Player 00:25 08:04 hours Time that each commander played on this tank
Time per Battle 03:49 04:17 minutes Time of each battle
Win Rate 51.8 49.7 % Percentage of Victories
WN8 1,182 952 Average WN8
Mastery 3.2 2.8 Average Mastery of the Players: 4 is Ace
Trees Cut 0.9 0.8 Trees/Battle Don't drink and Drive
Atack Damage 550 463 HP Direct Damage per Battle
Tracking Damage 26 22 HP Tracking Damage per Battle
Spotting Damage 89 81 HP Spotting Damage per Battle
Assisted Damage 115 102 HP Assisted Damage per Battle
Combined Damage 665 565 HP The Sum of Direct, Tracking and Spotting Damage per Battle
Kills 0.9 0.9 Kills per Battle
Max Kills 5.5 4.9 Average Max Kills per Commander
Spotted 0.6 0.6 Spotted Tanks per Battle
Capture 1.4 1.6 points Capture Points per Battle
Shots 10.0 12.2 Shots per Battles
Hits 6.5 7.4 Hits per Battle
Hit Ratio 65.5 60.9 % % of Shots that Hits the Target
Piercings 4.7 3.6 Piercings per Battle
Piercing Ratio 71.6 49.1 % % of the Hits that Pierces the Target
Piercings/Shots Ratio 46.9 29.9 % % of the Shots that Pierces the Target
Explosion Hits 0.0 0.0 Explosion Hits per Battle
Damage per Piercing 118 127 HP Average Damage per Piercing
DPM 144 108 HP/min Direct Damage per Minute
Combined DPM 174 132 HP/min Combined Damage per Minute
Defense Survival Rate 30.4 30.6 % % of Battles that the Tank Survives
Kills/Deaths 1.4 1.2 Kills for each Death on the Tank
Damage Received 560 554 HP Damage Received per Battle
Damage Ratio 1.0 0.8 The Direct Damage Dealt per Damage Received Ratio
Hits Received 7.5 6.1 Direct Hits Received per Battle
Explosion Hits Received 0.2 0.2 Explosion Hits Received per Battle
Piercings Received 4.4 3.8 Piercings Received per Battle
Blocked 42.0 36.8 % The % of hits that are Blocked by Armour
Dropped Capture 0.7 0.9 points Dropped Capture Points per Battle

Target Damage

This table shows how much damage you should do, on average, per battle, to achieve the WN8 rating on the left. Direct Damage accounts for about 60% of the WN8 formulae, this table assumes you do, for the other values, the exact same expected values. The number of piercings and shots to achieve such damage are estimated using the recent data.

Rating WN8 Damage Piercings Shots
Average 650 330 3 6
Good 1200 500 5 10
Great 2000 800 7 15
Unicum 2450 990 9 18

Expected Values for Computing WN8

Measure Value
Damage 624
Win Rate % 55.7
Kills 1.1
Spotted 0.9
Dropped Capture 1.3

Leaderboard

Clan Commander Rank Battles Damage Kills
Direct Assisted Combined Avg Max
KMD FBPrime 1 65 976 228 1,204 1.78 5
NOT pl adijos001 2 200 934 187 1,121 1.58 7
IRN us HighSpyker 3 522 843 162 1,005 1.51 6
XXXCP DazedMr plumber 4 315 779 224 1,003 1.29 6
HDC-R xn xdeathenginex 5 245 864 139 1,003 1.35 8
RETRO mike e mari 6 233 852 131 982 1.39 9
M_S_C Isaac79 7 193 803 176 979 1.46 8
SHINE de I AkitoNeko I 8 778 826 144 970 1.44 8
GFS IIIxGOLDSxIII 9 212 830 131 961 1.37 7
PIMNT Tommgun 10 122 759 191 950 1.46 7
X-OFF Daddy Flo 66 11 256 785 162 947 1.43 7
RNGBR br logan789460 12 53 789 152 941 1.45 6
AMEX mx Richizz74 13 380 826 112 939 1.47 7
-OFF- BYTORtheSn0wd0g 14 294 781 155 936 1.46 7
1-TC AUTO 1TC 15 470 801 127 929 1.43 8
UMFF5 Agent Church RB 16 385 811 115 926 1.58 7
A4C krazydoggg 17 76 800 123 923 1.21 7
AGBR br CraZy GhosT5410 18 117 794 125 919 1.15 5
STRV Cyalume 19 80 779 138 917 1.55 8
KFK PatPas MRC 20 83 757 158 915 1.11 4
C2GUY BOYZEE97 21 85 876 38 914 1.92 10
-GRS- Moonshredder 2 22 721 760 152 912 1.38 7
LYCAN DARLO DESTROYER 23 262 788 122 909 1.37 7
UKMOB CodeNameNoobVI 24 119 720 187 907 1.34 7
TTORS jp DarkKillerTC49 25 316 771 136 907 1.35 9

Marks of Excellence

The estimated Combined Damage (the sum of Direct and Assited Damage) that you should achieve to get Marks of Excelence on the barrel of your cannon.

Mark % Combined Damage
1 65 748
2 85 978
3 95 1,093