Ke-Ho

Type 5 Ke-Ho

Statistics for the Ke-Ho, Tier IV, Light, Japan, calculated at 5/16/2022

Data is computed every week, using the battles of the clan's members that this site tracks. This is not the whole picture, be advised.

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Statistics

Measure Value Unit Explanation
Recent Overall
General Battles 137 163,358 Number of battles on this data set
Time 0 385 days Time that the tank was played
Commanders 19 1,793 Number of players on this data set
Time per Player 00:22 05:09 hours Time that each commander played on this tank
Time per Battle 03:05 03:23 minutes Time of each battle
Win Rate 55.5 52.4 % Percentage of Victories
WN8 2,614 1,122 Average WN8
Mastery 3.5 2.7 Average Mastery of the Players: 4 is Ace
Trees Cut 0.9 1.2 Trees/Battle Don't drink and Drive
Atack Damage 529 310 HP Direct Damage per Battle
Tracking Damage 5 13 HP Tracking Damage per Battle
Spotting Damage 150 122 HP Spotting Damage per Battle
Assisted Damage 155 135 HP Assisted Damage per Battle
Combined Damage 684 445 HP The Sum of Direct, Tracking and Spotting Damage per Battle
Kills 1.5 0.9 Kills per Battle
Max Kills 6.9 4.3 Average Max Kills per Commander
Spotted 2.2 1.6 Spotted Tanks per Battle
Capture 0.8 1.3 points Capture Points per Battle
Shots 16.5 11.9 Shots per Battles
Hits 10.1 6.9 Hits per Battle
Hit Ratio 61.1 57.6 % % of Shots that Hits the Target
Piercings 7.8 4.8 Piercings per Battle
Piercing Ratio 76.9 69.3 % % of the Hits that Pierces the Target
Piercings/Shots Ratio 47.0 39.9 % % of the Shots that Pierces the Target
Explosion Hits 0.0 0.0 Explosion Hits per Battle
Damage per Piercing 68 65 HP Average Damage per Piercing
DPM 171 91 HP/min Direct Damage per Minute
Combined DPM 221 131 HP/min Combined Damage per Minute
Defense Survival Rate 27.7 23.0 % % of Battles that the Tank Survives
Kills/Deaths 2.1 1.1 Kills for each Death on the Tank
Damage Received 290 290 HP Damage Received per Battle
Damage Ratio 1.8 1.1 The Direct Damage Dealt per Damage Received Ratio
Hits Received 5.0 4.4 Direct Hits Received per Battle
Explosion Hits Received 0.1 0.1 Explosion Hits Received per Battle
Piercings Received 4.3 3.8 Piercings Received per Battle
Blocked 14.1 12.3 % The % of hits that are Blocked by Armour
Dropped Capture 1.8 0.7 points Dropped Capture Points per Battle

Target Damage

This table shows how much damage you should do, on average, per battle, to achieve the WN8 rating on the left. Direct Damage accounts for about 60% of the WN8 formula, this table assumes you do, for the other values, the exact same expected values. The number of piercings and shots to achieve such damage are estimated using the recent data.

Rating WN8 Damage Piercings Shots
Average 650 210 4 7
Good 1200 310 5 10
Great 2000 510 8 16
Unicum 2450 620 10 20

Expected Values for Computing WN8

Measure Value
Damage 393
Win Rate % 58.9
Kills 0.8
Spotted 0.7
Dropped Capture 0.5