M3 Lee

Statistics for the M3 Lee, Tier IV, Medium, USA, calculated at 6/1/2020

Data is computed every week, using the battles of the clan's members that this site tracks. This is not the whole picture, be advised.

Statistics

Measure Value Unit Explanation
Recent Overall
General Battles 197 1,604,567 Number of battles on this data set
Time 0 3,636 days Time that the tank was played
Commanders 60 23,570 Number of players on this data set
Time per Player 00:09 03:42 hours Time that each commander played on this tank
Time per Battle 02:51 03:15 minutes Time of each battle
Win Rate 54.3 49.0 % Percentage of Victories
WN8 1,504 617 Average WN8
Mastery 2.8 2.5 Average Mastery of the Players: 4 is Ace
Trees Cut 0.9 0.7 Trees/Battle Don't drink and Drive
Atack Damage 347 203 HP Direct Damage per Battle
Tracking Damage 19 10 HP Tracking Damage per Battle
Spotting Damage 47 34 HP Spotting Damage per Battle
Assisted Damage 66 44 HP Assisted Damage per Battle
Combined Damage 413 247 HP The Sum of Direct, Tracking and Spotting Damage per Battle
Kills 1.0 0.6 Kills per Battle
Max Kills 4.4 4.0 Average Max Kills per Commander
Spotted 0.9 0.6 Spotted Tanks per Battle
Capture 0.2 1.2 points Capture Points per Battle
Shots 8.7 7.1 Shots per Battles
Hits 5.0 3.6 Hits per Battle
Hit Ratio 57.8 50.4 % % of Shots that Hits the Target
Piercings 3.6 1.5 Piercings per Battle
Piercing Ratio 71.8 42.0 % % of the Hits that Pierces the Target
Piercings/Shots Ratio 41.5 21.2 % % of the Shots that Pierces the Target
Explosion Hits 0.0 0.0 Explosion Hits per Battle
Damage per Piercing 96 135 HP Average Damage per Piercing
DPM 121 62 HP/min Direct Damage per Minute
Combined DPM 144 76 HP/min Combined Damage per Minute
Defense Survival Rate 18.8 17.9 % % of Battles that the Tank Survives
Kills/Deaths 1.3 0.7 Kills for each Death on the Tank
Damage Received 273 272 HP Damage Received per Battle
Damage Ratio 1.3 0.7 The Direct Damage Dealt per Damage Received Ratio
Hits Received 5.2 3.5 Direct Hits Received per Battle
Explosion Hits Received 0.2 0.1 Explosion Hits Received per Battle
Piercings Received 3.5 2.2 Piercings Received per Battle
Blocked 33.4 37.3 % The % of hits that are Blocked by Armour
Dropped Capture 1.2 0.4 points Dropped Capture Points per Battle

Target Damage

This table shows how much damage you should do, on average, per battle, to achieve the WN8 rating on the left. Direct Damage accounts for about 60% of the WN8 formula, this table assumes you do, for the other values, the exact same expected values. The number of piercings and shots to achieve such damage are estimated using the recent data.

Rating WN8 Damage Piercings Shots
Average 650 190 2 5
Good 1200 290 4 8
Great 2000 470 5 12
Unicum 2450 570 6 15

Expected Values for Computing WN8

Measure Value
Damage 363
Win Rate % 55.3
Kills 1.0
Spotted 0.8
Dropped Capture 1.0