Steadfast

Steadfast Light Mk. VIC

Statistics for the Steadfast, Premium Tier II, Light, UK, calculated at 5/3/2021

Data is computed every week, using the battles of the clan's members that this site tracks. This is not the whole picture, be advised.

Statistics

Measure Value Unit Explanation
Recent Overall
General Battles 2,687 393,273 Number of battles on this data set
Time 5 762 days Time that the tank was played
Commanders 527 5,194 Number of players on this data set
Time per Player 00:13 03:31 hours Time that each commander played on this tank
Time per Battle 02:44 02:47 minutes Time of each battle
Win Rate 53.7 57.0 % Percentage of Victories
WN8 1,426 1,109 Average WN8
Mastery 3.0 2.9 Average Mastery of the Players: 4 is Ace
Trees Cut 0.6 1.0 Trees/Battle Don't drink and Drive
Atack Damage 308 250 HP Direct Damage per Battle
Tracking Damage 4 4 HP Tracking Damage per Battle
Spotting Damage 30 49 HP Spotting Damage per Battle
Assisted Damage 34 53 HP Assisted Damage per Battle
Combined Damage 342 303 HP The Sum of Direct, Tracking and Spotting Damage per Battle
Kills 1.8 1.6 Kills per Battle
Max Kills 6.1 5.6 Average Max Kills per Commander
Spotted 1.7 1.8 Spotted Tanks per Battle
Capture 1.2 1.1 points Capture Points per Battle
Shots 130.0 120.6 Shots per Battles
Hits 63.9 49.2 Hits per Battle
Hit Ratio 49.2 40.8 % % of Shots that Hits the Target
Piercings 37.4 28.5 Piercings per Battle
Piercing Ratio 58.4 57.9 % % of the Hits that Pierces the Target
Piercings/Shots Ratio 28.7 23.6 % % of the Shots that Pierces the Target
Explosion Hits 0.0 0.0 Explosion Hits per Battle
Damage per Piercing 8 9 HP Average Damage per Piercing
DPM 113 90 HP/min Direct Damage per Minute
Combined DPM 125 109 HP/min Combined Damage per Minute
Defense Survival Rate 30.7 32.9 % % of Battles that the Tank Survives
Kills/Deaths 2.5 2.3 Kills for each Death on the Tank
Damage Received 137 132 HP Damage Received per Battle
Damage Ratio 2.2 1.9 The Direct Damage Dealt per Damage Received Ratio
Hits Received 8.3 9.1 Direct Hits Received per Battle
Explosion Hits Received 0.1 0.1 Explosion Hits Received per Battle
Piercings Received 7.2 7.6 Piercings Received per Battle
Blocked 13.9 15.8 % The % of hits that are Blocked by Armour
Dropped Capture 1.8 1.2 points Dropped Capture Points per Battle

Target Damage

This table shows how much damage you should do, on average, per battle, to achieve the WN8 rating on the left. Direct Damage accounts for about 60% of the WN8 formula, this table assumes you do, for the other values, the exact same expected values. The number of piercings and shots to achieve such damage are estimated using the recent data.

Rating WN8 Damage Piercings Shots
Average 650 170 21 72
Good 1200 260 32 110
Great 2000 410 50 174
Unicum 2450 510 62 216

Expected Values for Computing WN8

Measure Value
Damage 320
Win Rate % 59.1
Kills 1.8
Spotted 1.9
Dropped Capture 1.7