Churchill Oke

Statistics for the Churchill Oke, Premium Tier V, Heavy, UK, calculated at 11/27/2023

Data is computed every week, using the battles of the clan's members that this site tracks. This is not the whole picture, be advised.

Statistics

Measure Value Unit Explanation
Recent Overall
General Battles 292 5,723 Number of battles on this data set
Time 1 17 days Time that the tank was played
Commanders 30 59 Number of players on this data set
Time per Player 00:42 07:00 hours Time that each commander played on this tank
Time per Battle 04:22 04:20 minutes Time of each battle
Win Rate 56.8 58.8 % Percentage of Victories
WN8 1,647 2,270 Average WN8
Mastery 3.2 3.3 Average Mastery of the Players: 4 is Ace
Trees Cut 1.1 1.1 Trees/Battle Don't drink and Drive
Atack Damage 769 956 HP Direct Damage per Battle
Tracking Damage 24 28 HP Tracking Damage per Battle
Spotting Damage 157 187 HP Spotting Damage per Battle
Assisted Damage 181 215 HP Assisted Damage per Battle
Combined Damage 950 1,171 HP The Sum of Direct, Tracking and Spotting Damage per Battle
Kills 1.1 1.3 Kills per Battle
Max Kills 6.1 6.3 Average Max Kills per Commander
Spotted 0.7 0.9 Spotted Tanks per Battle
Capture 1.2 1.0 points Capture Points per Battle
Shots 91.3 97.5 Shots per Battles
Hits 18.7 22.1 Hits per Battle
Hit Ratio 20.5 22.7 % % of Shots that Hits the Target
Piercings 13.0 15.6 Piercings per Battle
Piercing Ratio 69.3 70.4 % % of the Hits that Pierces the Target
Piercings/Shots Ratio 14.2 16.0 % % of the Shots that Pierces the Target
Explosion Hits 0.0 0.0 Explosion Hits per Battle
Damage per Piercing 59 61 HP Average Damage per Piercing
DPM 176 220 HP/min Direct Damage per Minute
Combined DPM 217 270 HP/min Combined Damage per Minute
Defense Survival Rate 38.0 36.4 % % of Battles that the Tank Survives
Kills/Deaths 1.8 2.1 Kills for each Death on the Tank
Damage Received 694 713 HP Damage Received per Battle
Damage Ratio 1.1 1.3 The Direct Damage Dealt per Damage Received Ratio
Hits Received 10.0 10.9 Direct Hits Received per Battle
Explosion Hits Received 0.3 0.4 Explosion Hits Received per Battle
Piercings Received 5.2 5.4 Piercings Received per Battle
Blocked 48.2 50.3 % The % of hits that are Blocked by Armour
Dropped Capture 0.4 0.8 points Dropped Capture Points per Battle

Target Damage

This table shows how much damage you should do, on average, per battle, to achieve the WN8 rating on the left. Direct Damage accounts for about 60% of the WN8 formula, this table assumes you do, for the other values, the exact same expected values. The number of piercings and shots to achieve such damage are estimated using the recent data.

Rating WN8 Damage Piercings Shots
Average 650 340 6 41
Good 1200 520 9 62
Great 2000 840 15 100
Unicum 2450 1,030 18 123

Expected Values for Computing WN8

Measure Value
Damage 651
Win Rate % 55.8
Kills 1.2
Spotted 1.2
Dropped Capture 1.1

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