Type 95

Type 95 Heavy

Statistics for the Type 95, Tier IV, Heavy, Japan, calculated at 7/6/2020

Data is computed every week, using the battles of the clan's members that this site tracks. This is not the whole picture, be advised.

Statistics

Measure Value Unit Explanation
Recent Overall
General Battles 49 180,178 Number of battles on this data set
Time 0 457 days Time that the tank was played
Commanders 7 3,337 Number of players on this data set
Time per Player 00:22 03:17 hours Time that each commander played on this tank
Time per Battle 03:16 03:39 minutes Time of each battle
Win Rate 46.9 45.5 % Percentage of Victories
WN8 1,334 496 Average WN8
Mastery 2.6 2.3 Average Mastery of the Players: 4 is Ace
Trees Cut 0.6 0.9 Trees/Battle Don't drink and Drive
Atack Damage 380 190 HP Direct Damage per Battle
Tracking Damage 26 20 HP Tracking Damage per Battle
Spotting Damage 33 48 HP Spotting Damage per Battle
Assisted Damage 59 68 HP Assisted Damage per Battle
Combined Damage 439 258 HP The Sum of Direct, Tracking and Spotting Damage per Battle
Kills 0.9 0.6 Kills per Battle
Max Kills 4.6 3.6 Average Max Kills per Commander
Spotted 0.6 0.4 Spotted Tanks per Battle
Capture 0.8 1.0 points Capture Points per Battle
Shots 9.6 8.9 Shots per Battles
Hits 5.8 4.7 Hits per Battle
Hit Ratio 60.6 52.6 % % of Shots that Hits the Target
Piercings 4.1 2.3 Piercings per Battle
Piercing Ratio 69.8 48.7 % % of the Hits that Pierces the Target
Piercings/Shots Ratio 42.3 25.6 % % of the Shots that Pierces the Target
Explosion Hits 0.1 0.0 Explosion Hits per Battle
Damage per Piercing 94 84 HP Average Damage per Piercing
DPM 116 52 HP/min Direct Damage per Minute
Combined DPM 134 71 HP/min Combined Damage per Minute
Defense Survival Rate 26.5 22.3 % % of Battles that the Tank Survives
Kills/Deaths 1.3 0.7 Kills for each Death on the Tank
Damage Received 366 371 HP Damage Received per Battle
Damage Ratio 1.0 0.5 The Direct Damage Dealt per Damage Received Ratio
Hits Received 6.8 6.7 Direct Hits Received per Battle
Explosion Hits Received 0.3 0.1 Explosion Hits Received per Battle
Piercings Received 4.3 4.6 Piercings Received per Battle
Blocked 36.3 31.8 % The % of hits that are Blocked by Armour
Dropped Capture 0.2 0.4 points Dropped Capture Points per Battle

Target Damage

This table shows how much damage you should do, on average, per battle, to achieve the WN8 rating on the left. Direct Damage accounts for about 60% of the WN8 formula, this table assumes you do, for the other values, the exact same expected values. The number of piercings and shots to achieve such damage are estimated using the recent data.

Rating WN8 Damage Piercings Shots
Average 650 200 3 6
Good 1200 300 4 8
Great 2000 480 6 13
Unicum 2450 590 7 15

Expected Values for Computing WN8

Measure Value
Damage 376
Win Rate % 54.4
Kills 1.1
Spotted 0.7
Dropped Capture 1.1