Type 91

Type 91 Heavy

Statistics for the Type 91, Tier III, Heavy, Japan, calculated at 2/22/2021

Data is computed every week, using the battles of the clan's members that this site tracks. This is not the whole picture, be advised.

Statistics

Measure Value Unit Explanation
Recent Overall
General Battles 261 91,684 Number of battles on this data set
Time 1 194 days Time that the tank was played
Commanders 25 1,857 Number of players on this data set
Time per Player 00:29 02:30 hours Time that each commander played on this tank
Time per Battle 02:52 03:03 minutes Time of each battle
Win Rate 56.7 47.6 % Percentage of Victories
WN8 2,039 536 Average WN8
Mastery 3.2 2.4 Average Mastery of the Players: 4 is Ace
Trees Cut 0.6 0.9 Trees/Battle Don't drink and Drive
Atack Damage 397 175 HP Direct Damage per Battle
Tracking Damage 8 9 HP Tracking Damage per Battle
Spotting Damage 37 37 HP Spotting Damage per Battle
Assisted Damage 45 46 HP Assisted Damage per Battle
Combined Damage 442 221 HP The Sum of Direct, Tracking and Spotting Damage per Battle
Kills 1.8 0.6 Kills per Battle
Max Kills 6.0 3.8 Average Max Kills per Commander
Spotted 0.7 0.5 Spotted Tanks per Battle
Capture 1.6 1.0 points Capture Points per Battle
Shots 12.8 8.9 Shots per Battles
Hits 8.2 4.3 Hits per Battle
Hit Ratio 64.5 48.8 % % of Shots that Hits the Target
Piercings 6.8 2.8 Piercings per Battle
Piercing Ratio 82.9 63.9 % % of the Hits that Pierces the Target
Piercings/Shots Ratio 53.5 31.2 % % of the Shots that Pierces the Target
Explosion Hits 0.0 0.0 Explosion Hits per Battle
Damage per Piercing 58 63 HP Average Damage per Piercing
DPM 139 57 HP/min Direct Damage per Minute
Combined DPM 154 72 HP/min Combined Damage per Minute
Defense Survival Rate 31.4 19.9 % % of Battles that the Tank Survives
Kills/Deaths 2.6 0.8 Kills for each Death on the Tank
Damage Received 258 237 HP Damage Received per Battle
Damage Ratio 1.5 0.7 The Direct Damage Dealt per Damage Received Ratio
Hits Received 10.4 5.9 Direct Hits Received per Battle
Explosion Hits Received 0.1 0.1 Explosion Hits Received per Battle
Piercings Received 6.3 4.3 Piercings Received per Battle
Blocked 39.2 27.9 % The % of hits that are Blocked by Armour
Dropped Capture 0.9 0.4 points Dropped Capture Points per Battle

Target Damage

This table shows how much damage you should do, on average, per battle, to achieve the WN8 rating on the left. Direct Damage accounts for about 60% of the WN8 formula, this table assumes you do, for the other values, the exact same expected values. The number of piercings and shots to achieve such damage are estimated using the recent data.

Rating WN8 Damage Piercings Shots
Average 650 180 4 6
Good 1200 270 5 9
Great 2000 440 8 15
Unicum 2450 540 10 18

Expected Values for Computing WN8

Measure Value
Damage 340
Win Rate % 54.8
Kills 1.2
Spotted 0.7
Dropped Capture 1.1