Valentine

Statistics for the Valentine, Tier IV, Light, UK, calculated at 5/3/2021

Data is computed every week, using the battles of the clan's members that this site tracks. This is not the whole picture, be advised.

Statistics

Measure Value Unit Explanation
Recent Overall
General Battles 289 237,885 Number of battles on this data set
Time 1 631 days Time that the tank was played
Commanders 38 3,791 Number of players on this data set
Time per Player 00:23 03:59 hours Time that each commander played on this tank
Time per Battle 03:06 03:49 minutes Time of each battle
Win Rate 51.9 50.3 % Percentage of Victories
WN8 1,255 894 Average WN8
Mastery 2.6 2.7 Average Mastery of the Players: 4 is Ace
Trees Cut 0.4 0.7 Trees/Battle Don't drink and Drive
Atack Damage 291 239 HP Direct Damage per Battle
Tracking Damage 11 11 HP Tracking Damage per Battle
Spotting Damage 63 66 HP Spotting Damage per Battle
Assisted Damage 73 77 HP Assisted Damage per Battle
Combined Damage 364 316 HP The Sum of Direct, Tracking and Spotting Damage per Battle
Kills 0.8 0.6 Kills per Battle
Max Kills 4.6 3.9 Average Max Kills per Commander
Spotted 0.6 0.6 Spotted Tanks per Battle
Capture 0.8 1.3 points Capture Points per Battle
Shots 8.1 9.1 Shots per Battles
Hits 5.4 5.2 Hits per Battle
Hit Ratio 66.5 57.5 % % of Shots that Hits the Target
Piercings 4.2 3.3 Piercings per Battle
Piercing Ratio 79.2 63.2 % % of the Hits that Pierces the Target
Piercings/Shots Ratio 52.7 36.3 % % of the Shots that Pierces the Target
Explosion Hits 0.0 0.0 Explosion Hits per Battle
Damage per Piercing 69 72 HP Average Damage per Piercing
DPM 93 63 HP/min Direct Damage per Minute
Combined DPM 117 83 HP/min Combined Damage per Minute
Defense Survival Rate 27.3 27.6 % % of Battles that the Tank Survives
Kills/Deaths 1.1 0.8 Kills for each Death on the Tank
Damage Received 275 269 HP Damage Received per Battle
Damage Ratio 1.1 0.9 The Direct Damage Dealt per Damage Received Ratio
Hits Received 8.7 6.1 Direct Hits Received per Battle
Explosion Hits Received 0.3 0.2 Explosion Hits Received per Battle
Piercings Received 3.5 3.1 Piercings Received per Battle
Blocked 60.1 49.0 % The % of hits that are Blocked by Armour
Dropped Capture 1.5 0.7 points Dropped Capture Points per Battle

Target Damage

This table shows how much damage you should do, on average, per battle, to achieve the WN8 rating on the left. Direct Damage accounts for about 60% of the WN8 formula, this table assumes you do, for the other values, the exact same expected values. The number of piercings and shots to achieve such damage are estimated using the recent data.

Rating WN8 Damage Piercings Shots
Average 650 180 3 5
Good 1200 280 5 8
Great 2000 450 7 13
Unicum 2450 550 9 16

Expected Values for Computing WN8

Measure Value
Damage 348
Win Rate % 54.3
Kills 0.8
Spotted 0.6
Dropped Capture 1.4