MTLS-1G14

Statistics for the MTLS-1G14, Premium Tier IV, Light, USA, calculated at 1/17/2022

Data is computed every week, using the battles of the clan's members that this site tracks. This is not the whole picture, be advised.

Statistics

Measure Value Unit Explanation
Recent Overall
General Battles 654 252,757 Number of battles on this data set
Time 1 543 days Time that the tank was played
Commanders 107 2,185 Number of players on this data set
Time per Player 00:14 05:57 hours Time that each commander played on this tank
Time per Battle 02:24 03:05 minutes Time of each battle
Win Rate 45.9 57.2 % Percentage of Victories
WN8 661 994 Average WN8
Mastery 3.1 3.3 Average Mastery of the Players: 4 is Ace
Trees Cut 0.7 1.2 Trees/Battle Don't drink and Drive
Atack Damage 254 295 HP Direct Damage per Battle
Tracking Damage 9 13 HP Tracking Damage per Battle
Spotting Damage 72 75 HP Spotting Damage per Battle
Assisted Damage 81 87 HP Assisted Damage per Battle
Combined Damage 334 382 HP The Sum of Direct, Tracking and Spotting Damage per Battle
Kills 0.8 1.3 Kills per Battle
Max Kills 5.6 6.4 Average Max Kills per Commander
Spotted 1.4 1.4 Spotted Tanks per Battle
Capture 1.0 1.5 points Capture Points per Battle
Shots 28.1 31.3 Shots per Battles
Hits 15.4 16.0 Hits per Battle
Hit Ratio 54.8 51.2 % % of Shots that Hits the Target
Piercings 6.6 8.4 Piercings per Battle
Piercing Ratio 42.8 52.1 % % of the Hits that Pierces the Target
Piercings/Shots Ratio 23.5 26.7 % % of the Shots that Pierces the Target
Explosion Hits 0.0 0.0 Explosion Hits per Battle
Damage per Piercing 38 35 HP Average Damage per Piercing
DPM 105 95 HP/min Direct Damage per Minute
Combined DPM 139 124 HP/min Combined Damage per Minute
Defense Survival Rate 13.8 28.2 % % of Battles that the Tank Survives
Kills/Deaths 1.0 1.8 Kills for each Death on the Tank
Damage Received 228 205 HP Damage Received per Battle
Damage Ratio 1.1 1.4 The Direct Damage Dealt per Damage Received Ratio
Hits Received 5.9 7.5 Direct Hits Received per Battle
Explosion Hits Received 0.1 0.1 Explosion Hits Received per Battle
Piercings Received 3.5 3.9 Piercings Received per Battle
Blocked 40.1 47.9 % The % of hits that are Blocked by Armour
Dropped Capture 0.3 0.7 points Dropped Capture Points per Battle

Target Damage

This table shows how much damage you should do, on average, per battle, to achieve the WN8 rating on the left. Direct Damage accounts for about 60% of the WN8 formula, this table assumes you do, for the other values, the exact same expected values. The number of piercings and shots to achieve such damage are estimated using the recent data.

Rating WN8 Damage Piercings Shots
Average 650 200 6 23
Good 1200 310 9 35
Great 2000 500 13 56
Unicum 2450 610 16 68

Expected Values for Computing WN8

Measure Value
Damage 385
Win Rate % 57.3
Kills 1.5
Spotted 9.9
Dropped Capture 1.1