T1E6-X

Statistics for the T1E6-X, Premium Tier II, Light, USA, calculated at 5/3/2021

Data is computed every week, using the battles of the clan's members that this site tracks. This is not the whole picture, be advised.

Statistics

Measure Value Unit Explanation
Recent Overall
General Battles 222 392,920 Number of battles on this data set
Time 0 834 days Time that the tank was played
Commanders 38 2,462 Number of players on this data set
Time per Player 00:15 08:07 hours Time that each commander played on this tank
Time per Battle 02:39 03:03 minutes Time of each battle
Win Rate 68.5 60.6 % Percentage of Victories
WN8 4,477 2,278 Average WN8
Mastery 3.7 3.3 Average Mastery of the Players: 4 is Ace
Trees Cut 0.9 1.1 Trees/Battle Don't drink and Drive
Atack Damage 431 276 HP Direct Damage per Battle
Tracking Damage 2 6 HP Tracking Damage per Battle
Spotting Damage 38 56 HP Spotting Damage per Battle
Assisted Damage 40 62 HP Assisted Damage per Battle
Combined Damage 471 338 HP The Sum of Direct, Tracking and Spotting Damage per Battle
Kills 2.5 1.6 Kills per Battle
Max Kills 7.2 6.0 Average Max Kills per Commander
Spotted 3.0 1.9 Spotted Tanks per Battle
Capture 2.8 1.8 points Capture Points per Battle
Shots 100.2 86.4 Shots per Battles
Hits 52.6 40.5 Hits per Battle
Hit Ratio 52.5 46.9 % % of Shots that Hits the Target
Piercings 39.0 23.7 Piercings per Battle
Piercing Ratio 74.1 58.6 % % of the Hits that Pierces the Target
Piercings/Shots Ratio 38.9 27.5 % % of the Shots that Pierces the Target
Explosion Hits 0.0 0.0 Explosion Hits per Battle
Damage per Piercing 11 12 HP Average Damage per Piercing
DPM 162 90 HP/min Direct Damage per Minute
Combined DPM 177 111 HP/min Combined Damage per Minute
Defense Survival Rate 46.4 35.9 % % of Battles that the Tank Survives
Kills/Deaths 4.7 2.5 Kills for each Death on the Tank
Damage Received 189 198 HP Damage Received per Battle
Damage Ratio 2.3 1.4 The Direct Damage Dealt per Damage Received Ratio
Hits Received 13.6 14.1 Direct Hits Received per Battle
Explosion Hits Received 0.0 0.1 Explosion Hits Received per Battle
Piercings Received 9.0 8.7 Piercings Received per Battle
Blocked 34.1 37.9 % The % of hits that are Blocked by Armour
Dropped Capture 1.2 1.3 points Dropped Capture Points per Battle

Target Damage

This table shows how much damage you should do, on average, per battle, to achieve the WN8 rating on the left. Direct Damage accounts for about 60% of the WN8 formula, this table assumes you do, for the other values, the exact same expected values. The number of piercings and shots to achieve such damage are estimated using the recent data.

Rating WN8 Damage Piercings Shots
Average 650 120 11 28
Good 1200 180 17 42
Great 2000 280 26 66
Unicum 2450 350 32 82

Expected Values for Computing WN8

Measure Value
Damage 221
Win Rate % 57.7
Kills 1.2
Spotted 1.5
Dropped Capture 1.3