Leopard

VK 16.02 Leopard

Statistics for the Leopard, Tier V, Light, Germany, calculated at 4/15/2019

Data is computed every week, using the battles of the clan's members that this site tracks. This is not the whole picture, be advised.

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Statistics

Measure Value Unit Explanation
Recent Overall
General Battles 2,303 864,842 Number of battles on this data set
Time 5 1,847 days Time that the tank was played
Commanders 378 7,913 Number of players on this data set
Time per Player 00:17 05:36 hours Time that each commander played on this tank
Time per Battle 02:49 03:04 minutes Time of each battle
Win Rate 52.2 49.9 % Percentage of Victories
WN8 1,366 732 Average WN8
Mastery 3.1 2.9 Average Mastery of the Players: 4 is Ace
Trees Cut 2.2 1.6 Trees/Battle Don't drink and Drive
Atack Damage 356 242 HP Direct Damage per Battle
Tracking Damage 11 11 HP Tracking Damage per Battle
Spotting Damage 170 216 HP Spotting Damage per Battle
Assisted Damage 181 227 HP Assisted Damage per Battle
Combined Damage 537 469 HP The Sum of Direct, Tracking and Spotting Damage per Battle
Kills 0.7 0.4 Kills per Battle
Max Kills 4.2 3.2 Average Max Kills per Commander
Spotted 2.7 2.7 Spotted Tanks per Battle
Capture 0.8 0.8 points Capture Points per Battle
Shots 27.0 28.5 Shots per Battles
Hits 15.2 15.1 Hits per Battle
Hit Ratio 56.4 53.1 % % of Shots that Hits the Target
Piercings 9.3 6.3 Piercings per Battle
Piercing Ratio 61.4 42.0 % % of the Hits that Pierces the Target
Piercings/Shots Ratio 34.6 22.3 % % of the Shots that Pierces the Target
Explosion Hits 0.0 0.0 Explosion Hits per Battle
Damage per Piercing 38 38 HP Average Damage per Piercing
DPM 126 79 HP/min Direct Damage per Minute
Combined DPM 190 152 HP/min Combined Damage per Minute
Defense Survival Rate 16.9 13.7 % % of Battles that the Tank Survives
Kills/Deaths 0.8 0.5 Kills for each Death on the Tank
Damage Received 340 392 HP Damage Received per Battle
Damage Ratio 1.0 0.6 The Direct Damage Dealt per Damage Received Ratio
Hits Received 4.0 3.2 Direct Hits Received per Battle
Explosion Hits Received 0.1 0.1 Explosion Hits Received per Battle
Piercings Received 3.0 2.6 Piercings Received per Battle
Blocked 24.8 19.1 % The % of hits that are Blocked by Armour
Dropped Capture 0.4 0.4 points Dropped Capture Points per Battle

Target Damage

This table shows how much damage you should do, on average, per battle, to achieve the WN8 rating on the left. Direct Damage accounts for about 60% of the WN8 formulae, this table assumes you do, for the other values, the exact same expected values. The number of piercings and shots to achieve such damage are estimated using the recent data.

Rating WN8 Damage Piercings Shots
Average 650 210 6 16
Good 1200 310 9 24
Great 2000 510 14 39
Unicum 2450 620 17 48

Expected Values for Computing WN8

Measure Value
Damage 393
Win Rate % 53.9
Kills 0.7
Spotted 2.3
Dropped Capture 0.7

Leaderboard

Clan Commander Rank Battles Damage Kills
Direct Assisted Combined Avg Max
-UNL- xe FBPrime 1 903 619 918 1,537 1.25 7
47R Shockwave IIC 2 101 342 743 1,085 0.65 5
DP SIR MUFASA 3 82 685 393 1,078 1.35 8
FNX fr RasCaLov3 4 99 595 466 1,061 0.98 6
CRPT Zigzak123 5 68 687 350 1,037 1.16 8
D-VIK immonde crapule 6 2,254 509 524 1,033 0.80 8
VGC Steel Wolf 31 7 1,023 447 562 1,010 0.84 5
LIGHT Almighty Tubsta 8 363 440 569 1,009 0.78 6
47R dukeofpeasant 9 1,829 508 486 994 0.86 6
7UP ITZRickYBOY21 10 81 513 475 988 0.73 6
GANG pl SkimanEst 11 233 490 485 975 0.88 6
ASPIQ AuraPlanete 12 872 499 476 975 0.79 7
-RC- Zakeos Thunder 13 126 756 216 972 1.56 6
BB17 Parlan325 14 93 392 568 960 0.67 5
DEVA Bolter242 15 774 365 588 953 0.73 6
ARMRY Aka Kuriboh 16 585 670 252 922 1.43 6
IMTLZ IceFrogger1313 17 85 675 246 922 1.36 6
OSK JG52 Up 18 71 617 298 915 1.23 8
CRPT NinjaDragon80 19 50 443 466 909 0.70 4
RSMOJ ImZsleep 20 144 683 222 905 1.08 5
TSKFC PinguinPablo666 21 275 572 326 898 0.97 5
-8TH- Wigsplita503 22 148 592 306 898 1.18 6
FEN1X DVSJROCK 23 176 487 409 896 0.91 9
OM-X HahnFan08457510 24 132 449 445 894 0.79 6
BIBA pl brendixglobus 25 499 444 433 877 0.65 5

Marks of Excellence

The estimated Combined Damage (the sum of Direct and Assited Damage) that you should achieve to get Marks of Excelence on the barrel of your cannon.

Mark % Combined Damage
1 65 650
2 85 850
3 95 950