T7 Car

T7 Combat Car

Statistics for the T7 Car, Premium Tier II, Light, USA, calculated at 5/3/2021

Data is computed every week, using the battles of the clan's members that this site tracks. This is not the whole picture, be advised.

Statistics

Measure Value Unit Explanation
Recent Overall
General Battles 88 180,321 Number of battles on this data set
Time 0 342 days Time that the tank was played
Commanders 24 2,575 Number of players on this data set
Time per Player 00:12 03:11 hours Time that each commander played on this tank
Time per Battle 03:16 02:43 minutes Time of each battle
Win Rate 54.5 53.3 % Percentage of Victories
WN8 2,100 849 Average WN8
Mastery 3.3 3.3 Average Mastery of the Players: 4 is Ace
Trees Cut 0.8 1.4 Trees/Battle Don't drink and Drive
Atack Damage 269 145 HP Direct Damage per Battle
Tracking Damage 2 6 HP Tracking Damage per Battle
Spotting Damage 15 37 HP Spotting Damage per Battle
Assisted Damage 16 43 HP Assisted Damage per Battle
Combined Damage 286 188 HP The Sum of Direct, Tracking and Spotting Damage per Battle
Kills 1.9 0.9 Kills per Battle
Max Kills 5.2 4.0 Average Max Kills per Commander
Spotted 1.7 1.7 Spotted Tanks per Battle
Capture 6.6 1.5 points Capture Points per Battle
Shots 123.8 102.7 Shots per Battles
Hits 68.2 47.4 Hits per Battle
Hit Ratio 55.1 46.1 % % of Shots that Hits the Target
Piercings 36.5 18.8 Piercings per Battle
Piercing Ratio 53.4 39.8 % % of the Hits that Pierces the Target
Piercings/Shots Ratio 29.4 18.4 % % of the Shots that Pierces the Target
Explosion Hits 0.0 0.0 Explosion Hits per Battle
Damage per Piercing 7 8 HP Average Damage per Piercing
DPM 82 53 HP/min Direct Damage per Minute
Combined DPM 87 69 HP/min Combined Damage per Minute
Defense Survival Rate 36.4 24.5 % % of Battles that the Tank Survives
Kills/Deaths 3.1 1.2 Kills for each Death on the Tank
Damage Received 112 127 HP Damage Received per Battle
Damage Ratio 2.4 1.1 The Direct Damage Dealt per Damage Received Ratio
Hits Received 8.9 10.9 Direct Hits Received per Battle
Explosion Hits Received 0.0 0.0 Explosion Hits Received per Battle
Piercings Received 7.1 7.6 Piercings Received per Battle
Blocked 20.4 30.3 % The % of hits that are Blocked by Armour
Dropped Capture 0.9 0.9 points Dropped Capture Points per Battle

Target Damage

This table shows how much damage you should do, on average, per battle, to achieve the WN8 rating on the left. Direct Damage accounts for about 60% of the WN8 formula, this table assumes you do, for the other values, the exact same expected values. The number of piercings and shots to achieve such damage are estimated using the recent data.

Rating WN8 Damage Piercings Shots
Average 650 120 17 56
Good 1200 180 25 83
Great 2000 280 38 129
Unicum 2450 350 48 161

Expected Values for Computing WN8

Measure Value
Damage 220
Win Rate % 56.1
Kills 1.3
Spotted 1.7
Dropped Capture 1.3