Pz. II D

Pz.Kpfw. II Ausf. D

Statistics for the Pz. II D, Premium Tier II, Light, Germany, calculated at 10/18/2021

Data is computed every week, using the battles of the clan's members that this site tracks. This is not the whole picture, be advised.

Statistics

Measure Value Unit Explanation
Recent Overall
General Battles 101 89,511 Number of battles on this data set
Time 0 180 days Time that the tank was played
Commanders 24 1,771 Number of players on this data set
Time per Player 00:10 02:26 hours Time that each commander played on this tank
Time per Battle 02:32 02:53 minutes Time of each battle
Win Rate 58.4 53.4 % Percentage of Victories
WN8 1,629 911 Average WN8
Mastery 3.1 3.1 Average Mastery of the Players: 4 is Ace
Trees Cut 0.5 0.9 Trees/Battle Don't drink and Drive
Atack Damage 221 148 HP Direct Damage per Battle
Tracking Damage 7 4 HP Tracking Damage per Battle
Spotting Damage 38 57 HP Spotting Damage per Battle
Assisted Damage 45 61 HP Assisted Damage per Battle
Combined Damage 266 209 HP The Sum of Direct, Tracking and Spotting Damage per Battle
Kills 1.2 0.8 Kills per Battle
Max Kills 4.3 3.5 Average Max Kills per Commander
Spotted 1.7 1.6 Spotted Tanks per Battle
Capture 2.1 1.7 points Capture Points per Battle
Shots 64.1 59.3 Shots per Battles
Hits 40.7 30.7 Hits per Battle
Hit Ratio 63.5 51.7 % % of Shots that Hits the Target
Piercings 20.1 13.6 Piercings per Battle
Piercing Ratio 49.4 44.4 % % of the Hits that Pierces the Target
Piercings/Shots Ratio 31.3 23.0 % % of the Shots that Pierces the Target
Explosion Hits 0.0 0.0 Explosion Hits per Battle
Damage per Piercing 11 11 HP Average Damage per Piercing
DPM 87 51 HP/min Direct Damage per Minute
Combined DPM 104 72 HP/min Combined Damage per Minute
Defense Survival Rate 20.8 27.5 % % of Battles that the Tank Survives
Kills/Deaths 1.5 1.1 Kills for each Death on the Tank
Damage Received 178 174 HP Damage Received per Battle
Damage Ratio 1.2 0.9 The Direct Damage Dealt per Damage Received Ratio
Hits Received 14.2 12.9 Direct Hits Received per Battle
Explosion Hits Received 0.0 0.1 Explosion Hits Received per Battle
Piercings Received 8.1 7.6 Piercings Received per Battle
Blocked 43.1 41.5 % The % of hits that are Blocked by Armour
Dropped Capture 1.2 0.9 points Dropped Capture Points per Battle

Target Damage

This table shows how much damage you should do, on average, per battle, to achieve the WN8 rating on the left. Direct Damage accounts for about 60% of the WN8 formula, this table assumes you do, for the other values, the exact same expected values. The number of piercings and shots to achieve such damage are estimated using the recent data.

Rating WN8 Damage Piercings Shots
Average 650 110 11 32
Good 1200 160 15 47
Great 2000 260 24 76
Unicum 2450 320 30 93

Expected Values for Computing WN8

Measure Value
Damage 206
Win Rate % 56.6
Kills 1.1
Spotted 2.9
Dropped Capture 1.5