R. Otsu

Renault Otsu

Statistics for the R. Otsu, Tier I, Light, Japan, calculated at 4/12/2021

Data is computed every week, using the battles of the clan's members that this site tracks. This is not the whole picture, be advised.

Statistics

Measure Value Unit Explanation
Recent Overall
General Battles 21 51,671 Number of battles on this data set
Time 0 140 days Time that the tank was played
Commanders 10 1,681 Number of players on this data set
Time per Player 00:05 01:59 hours Time that each commander played on this tank
Time per Battle 02:43 03:54 minutes Time of each battle
Win Rate 71.4 55.4 % Percentage of Victories
WN8 1,852 755 Average WN8
Mastery 3.4 2.7 Average Mastery of the Players: 4 is Ace
Trees Cut 0.2 0.8 Trees/Battle Don't drink and Drive
Atack Damage 219 123 HP Direct Damage per Battle
Tracking Damage 5 3 HP Tracking Damage per Battle
Spotting Damage 4 26 HP Spotting Damage per Battle
Assisted Damage 9 29 HP Assisted Damage per Battle
Combined Damage 228 152 HP The Sum of Direct, Tracking and Spotting Damage per Battle
Kills 1.7 0.9 Kills per Battle
Max Kills 4.1 3.2 Average Max Kills per Commander
Spotted 0.9 0.8 Spotted Tanks per Battle
Capture 1.9 2.6 points Capture Points per Battle
Shots 59.6 25.1 Shots per Battles
Hits 32.3 9.3 Hits per Battle
Hit Ratio 54.2 37.3 % % of Shots that Hits the Target
Piercings 19.4 5.6 Piercings per Battle
Piercing Ratio 60.1 59.4 % % of the Hits that Pierces the Target
Piercings/Shots Ratio 32.6 22.2 % % of the Shots that Pierces the Target
Explosion Hits 0.0 0.0 Explosion Hits per Battle
Damage per Piercing 11 22 HP Average Damage per Piercing
DPM 81 32 HP/min Direct Damage per Minute
Combined DPM 84 39 HP/min Combined Damage per Minute
Defense Survival Rate 52.4 43.5 % % of Battles that the Tank Survives
Kills/Deaths 3.6 1.7 Kills for each Death on the Tank
Damage Received 83 74 HP Damage Received per Battle
Damage Ratio 2.6 1.7 The Direct Damage Dealt per Damage Received Ratio
Hits Received 12.3 8.9 Direct Hits Received per Battle
Explosion Hits Received 0.0 0.0 Explosion Hits Received per Battle
Piercings Received 5.2 3.9 Piercings Received per Battle
Blocked 57.4 56.3 % The % of hits that are Blocked by Armour
Dropped Capture 3.1 1.8 points Dropped Capture Points per Battle

Target Damage

This table shows how much damage you should do, on average, per battle, to achieve the WN8 rating on the left. Direct Damage accounts for about 60% of the WN8 formula, this table assumes you do, for the other values, the exact same expected values. The number of piercings and shots to achieve such damage are estimated using the recent data.

Rating WN8 Damage Piercings Shots
Average 650 110 10 30
Good 1200 160 15 44
Great 2000 260 24 71
Unicum 2450 320 29 88

Expected Values for Computing WN8

Measure Value
Damage 200
Win Rate % 57.7
Kills 1.5
Spotted 1.1
Dropped Capture 1.7