Luchs

Pz.Kpfw. II Luchs

Statistics for the Luchs, Tier IV, Light, Germany, calculated at 4/12/2021

Data is computed every week, using the battles of the clan's members that this site tracks. This is not the whole picture, be advised.

Statistics

Measure Value Unit Explanation
Recent Overall
General Battles 2,485 897,303 Number of battles on this data set
Time 5 1,985 days Time that the tank was played
Commanders 342 8,701 Number of players on this data set
Time per Player 00:22 05:28 hours Time that each commander played on this tank
Time per Battle 03:05 03:11 minutes Time of each battle
Win Rate 61.2 53.4 % Percentage of Victories
WN8 2,675 953 Average WN8
Mastery 3.1 2.6 Average Mastery of the Players: 4 is Ace
Trees Cut 1.6 1.7 Trees/Battle Don't drink and Drive
Atack Damage 475 251 HP Direct Damage per Battle
Tracking Damage 9 8 HP Tracking Damage per Battle
Spotting Damage 191 181 HP Spotting Damage per Battle
Assisted Damage 200 189 HP Assisted Damage per Battle
Combined Damage 675 441 HP The Sum of Direct, Tracking and Spotting Damage per Battle
Kills 1.5 0.7 Kills per Battle
Max Kills 5.3 3.9 Average Max Kills per Commander
Spotted 3.1 2.6 Spotted Tanks per Battle
Capture 0.8 1.1 points Capture Points per Battle
Shots 41.1 26.7 Shots per Battles
Hits 22.9 13.3 Hits per Battle
Hit Ratio 55.7 49.7 % % of Shots that Hits the Target
Piercings 16.4 7.5 Piercings per Battle
Piercing Ratio 71.6 56.5 % % of the Hits that Pierces the Target
Piercings/Shots Ratio 39.9 28.1 % % of the Shots that Pierces the Target
Explosion Hits 0.0 0.0 Explosion Hits per Battle
Damage per Piercing 29 33 HP Average Damage per Piercing
DPM 153 79 HP/min Direct Damage per Minute
Combined DPM 218 138 HP/min Combined Damage per Minute
Defense Survival Rate 34.0 20.6 % % of Battles that the Tank Survives
Kills/Deaths 2.3 0.8 Kills for each Death on the Tank
Damage Received 271 292 HP Damage Received per Battle
Damage Ratio 1.8 0.9 The Direct Damage Dealt per Damage Received Ratio
Hits Received 5.6 4.3 Direct Hits Received per Battle
Explosion Hits Received 0.1 0.1 Explosion Hits Received per Battle
Piercings Received 4.0 3.2 Piercings Received per Battle
Blocked 28.5 26.5 % The % of hits that are Blocked by Armour
Dropped Capture 1.7 0.6 points Dropped Capture Points per Battle

Target Damage

This table shows how much damage you should do, on average, per battle, to achieve the WN8 rating on the left. Direct Damage accounts for about 60% of the WN8 formula, this table assumes you do, for the other values, the exact same expected values. The number of piercings and shots to achieve such damage are estimated using the recent data.

Rating WN8 Damage Piercings Shots
Average 650 180 7 16
Good 1200 280 10 25
Great 2000 450 16 39
Unicum 2450 550 20 48

Expected Values for Computing WN8

Measure Value
Damage 350
Win Rate % 56.2
Kills 0.9
Spotted 2.5
Dropped Capture 1.1