Luchs

Pz.Kpfw. II Luchs

Statistics for the Luchs, Tier IV, Light, Germany, calculated at 8/12/2019

Data is computed every week, using the battles of the clan's members that this site tracks. This is not the whole picture, be advised.

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Statistics

Measure Value Unit Explanation
Recent Overall
General Battles 1,689 987,563 Number of battles on this data set
Time 4 2,169 days Time that the tank was played
Commanders 244 10,232 Number of players on this data set
Time per Player 00:23 05:05 hours Time that each commander played on this tank
Time per Battle 03:22 03:09 minutes Time of each battle
Win Rate 59.1 53.0 % Percentage of Victories
WN8 2,174 836 Average WN8
Mastery 3.2 2.7 Average Mastery of the Players: 4 is Ace
Trees Cut 2.5 1.4 Trees/Battle Don't drink and Drive
Atack Damage 427 233 HP Direct Damage per Battle
Tracking Damage 11 8 HP Tracking Damage per Battle
Spotting Damage 212 169 HP Spotting Damage per Battle
Assisted Damage 222 177 HP Assisted Damage per Battle
Combined Damage 649 410 HP The Sum of Direct, Tracking and Spotting Damage per Battle
Kills 1.1 0.6 Kills per Battle
Max Kills 4.8 3.7 Average Max Kills per Commander
Spotted 3.3 2.5 Spotted Tanks per Battle
Capture 1.5 1.0 points Capture Points per Battle
Shots 34.8 25.3 Shots per Battles
Hits 18.5 12.7 Hits per Battle
Hit Ratio 53.0 50.3 % % of Shots that Hits the Target
Piercings 12.9 6.7 Piercings per Battle
Piercing Ratio 69.9 52.5 % % of the Hits that Pierces the Target
Piercings/Shots Ratio 37.0 26.4 % % of the Shots that Pierces the Target
Explosion Hits 0.0 0.0 Explosion Hits per Battle
Damage per Piercing 33 35 HP Average Damage per Piercing
DPM 126 74 HP/min Direct Damage per Minute
Combined DPM 192 130 HP/min Combined Damage per Minute
Defense Survival Rate 32.9 18.5 % % of Battles that the Tank Survives
Kills/Deaths 1.7 0.7 Kills for each Death on the Tank
Damage Received 267 297 HP Damage Received per Battle
Damage Ratio 1.6 0.8 The Direct Damage Dealt per Damage Received Ratio
Hits Received 4.1 3.8 Direct Hits Received per Battle
Explosion Hits Received 0.1 0.1 Explosion Hits Received per Battle
Piercings Received 3.1 2.8 Piercings Received per Battle
Blocked 24.2 24.9 % The % of hits that are Blocked by Armour
Dropped Capture 1.3 0.6 points Dropped Capture Points per Battle

Target Damage

This table shows how much damage you should do, on average, per battle, to achieve the WN8 rating on the left. Direct Damage accounts for about 60% of the WN8 formulae, this table assumes you do, for the other values, the exact same expected values. The number of piercings and shots to achieve such damage are estimated using the recent data.

Rating WN8 Damage Piercings Shots
Average 650 180 6 15
Good 1200 280 9 23
Great 2000 450 14 37
Unicum 2450 550 17 45

Expected Values for Computing WN8

Measure Value
Damage 349
Win Rate % 56.5
Kills 0.9
Spotted 2.5
Dropped Capture 1.1