Cruiser II

Cruiser Mk. II

Statistics for the Cruiser II, Tier III, Light, UK, calculated at 10/18/2021

Data is computed every week, using the battles of the clan's members that this site tracks. This is not the whole picture, be advised.

Statistics

Measure Value Unit Explanation
Recent Overall
General Battles 678 209,392 Number of battles on this data set
Time 1 500 days Time that the tank was played
Commanders 87 2,687 Number of players on this data set
Time per Player 00:24 04:27 hours Time that each commander played on this tank
Time per Battle 03:05 03:26 minutes Time of each battle
Win Rate 58.0 53.5 % Percentage of Victories
WN8 2,071 894 Average WN8
Mastery 3.4 2.9 Average Mastery of the Players: 4 is Ace
Trees Cut 0.6 0.8 Trees/Battle Don't drink and Drive
Atack Damage 402 239 HP Direct Damage per Battle
Tracking Damage 12 12 HP Tracking Damage per Battle
Spotting Damage 48 47 HP Spotting Damage per Battle
Assisted Damage 60 59 HP Assisted Damage per Battle
Combined Damage 462 298 HP The Sum of Direct, Tracking and Spotting Damage per Battle
Kills 1.9 1.0 Kills per Battle
Max Kills 6.5 4.7 Average Max Kills per Commander
Spotted 1.2 0.7 Spotted Tanks per Battle
Capture 0.8 1.0 points Capture Points per Battle
Shots 6.2 6.0 Shots per Battles
Hits 3.6 2.8 Hits per Battle
Hit Ratio 58.5 47.1 % % of Shots that Hits the Target
Piercings 3.2 2.2 Piercings per Battle
Piercing Ratio 89.8 76.7 % % of the Hits that Pierces the Target
Piercings/Shots Ratio 52.5 36.2 % % of the Shots that Pierces the Target
Explosion Hits 0.1 0.1 Explosion Hits per Battle
Damage per Piercing 124 110 HP Average Damage per Piercing
DPM 130 69 HP/min Direct Damage per Minute
Combined DPM 150 87 HP/min Combined Damage per Minute
Defense Survival Rate 34.2 28.3 % % of Battles that the Tank Survives
Kills/Deaths 3.0 1.4 Kills for each Death on the Tank
Damage Received 189 192 HP Damage Received per Battle
Damage Ratio 2.1 1.2 The Direct Damage Dealt per Damage Received Ratio
Hits Received 8.3 5.7 Direct Hits Received per Battle
Explosion Hits Received 0.1 0.1 Explosion Hits Received per Battle
Piercings Received 4.5 3.7 Piercings Received per Battle
Blocked 45.6 35.6 % The % of hits that are Blocked by Armour
Dropped Capture 1.2 0.6 points Dropped Capture Points per Battle

Target Damage

This table shows how much damage you should do, on average, per battle, to achieve the WN8 rating on the left. Direct Damage accounts for about 60% of the WN8 formula, this table assumes you do, for the other values, the exact same expected values. The number of piercings and shots to achieve such damage are estimated using the recent data.

Rating WN8 Damage Piercings Shots
Average 650 180 2 3
Good 1200 270 3 5
Great 2000 440 4 7
Unicum 2450 540 5 9

Expected Values for Computing WN8

Measure Value
Damage 343
Win Rate % 54.4
Kills 1.3
Spotted 1.2
Dropped Capture 1.1