Ha-Go

Type 95 Ha-Go

Statistics for the Ha-Go, Tier II, Light, Japan, calculated at 1/17/2022

Data is computed every week, using the battles of the clan's members that this site tracks. This is not the whole picture, be advised.

Statistics

Measure Value Unit Explanation
Recent Overall
General Battles 4 18,961 Number of battles on this data set
Time 0 40 days Time that the tank was played
Commanders 2 419 Number of players on this data set
Time per Player 00:05 02:16 hours Time that each commander played on this tank
Time per Battle 02:30 03:00 minutes Time of each battle
Win Rate 50.0 50.4 % Percentage of Victories
WN8 1,067 797 Average WN8
Mastery 3.5 2.8 Average Mastery of the Players: 4 is Ace
Trees Cut 1.0 0.9 Trees/Battle Don't drink and Drive
Atack Damage 200 152 HP Direct Damage per Battle
Tracking Damage 0 8 HP Tracking Damage per Battle
Spotting Damage 0 32 HP Spotting Damage per Battle
Assisted Damage 0 40 HP Assisted Damage per Battle
Combined Damage 200 192 HP The Sum of Direct, Tracking and Spotting Damage per Battle
Kills 0.8 0.9 Kills per Battle
Max Kills 4.0 3.9 Average Max Kills per Commander
Spotted 2.0 1.1 Spotted Tanks per Battle
Capture 0.0 1.6 points Capture Points per Battle
Shots 11.5 10.9 Shots per Battles
Hits 7.3 5.2 Hits per Battle
Hit Ratio 63.0 47.5 % % of Shots that Hits the Target
Piercings 2.8 3.5 Piercings per Battle
Piercing Ratio 37.9 68.3 % % of the Hits that Pierces the Target
Piercings/Shots Ratio 23.9 32.4 % % of the Shots that Pierces the Target
Explosion Hits 0.0 0.0 Explosion Hits per Battle
Damage per Piercing 73 43 HP Average Damage per Piercing
DPM 80 51 HP/min Direct Damage per Minute
Combined DPM 80 64 HP/min Combined Damage per Minute
Defense Survival Rate 25.0 26.6 % % of Battles that the Tank Survives
Kills/Deaths 1.0 1.2 Kills for each Death on the Tank
Damage Received 172 141 HP Damage Received per Battle
Damage Ratio 1.2 1.1 The Direct Damage Dealt per Damage Received Ratio
Hits Received 8.8 8.3 Direct Hits Received per Battle
Explosion Hits Received 0.3 0.1 Explosion Hits Received per Battle
Piercings Received 6.8 6.1 Piercings Received per Battle
Blocked 22.9 26.3 % The % of hits that are Blocked by Armour
Dropped Capture 0.0 0.8 points Dropped Capture Points per Battle

Target Damage

This table shows how much damage you should do, on average, per battle, to achieve the WN8 rating on the left. Direct Damage accounts for about 60% of the WN8 formula, this table assumes you do, for the other values, the exact same expected values. The number of piercings and shots to achieve such damage are estimated using the recent data.

Rating WN8 Damage Piercings Shots
Average 650 120 2 7
Good 1200 180 3 11
Great 2000 280 4 17
Unicum 2450 350 5 21

Expected Values for Computing WN8

Measure Value
Damage 221
Win Rate % 55.6
Kills 1.1
Spotted 10.8
Dropped Capture 2.3